The Best PS4 and PS5 Exclusives

A comprehensive look at the very best exclusive games available for Sony’s PlayStation 4 and PlayStation 5 consoles.

A large image of the PlayStation logo on a blue background with the PlayStation symbols floating in the background.

This list is a comprehensive look at the very best exclusive PS4 and PS5 games. It will be continually updated as new titles arrive, and any PS5-only titles will be marked.

The PlayStation 4 was released way back in 2014 and has been a huge success for Sony. Selling over 100 million units worldwide, it is currently the second best-selling home console of all time (just trailing the all-conquering PlayStation 2). Sony’s enviable roster of studios has ensured the console is home to an incredible lineup of games not available on other consoles. Ranging from state of the art blockbusters to smaller-scale indie darlings, the PS4 truly has quality as well as quantity.

With the PlayStation 5 compatible with “99% of PS4’s catalogue”, and Sony’s studios showing no signs of slowing down, this library is only set to get bigger. What follows is a list of the very best console-exclusive games available for both consoles.

Ghost of Tsushima: Director’s Cut

Release: August 2021
Developer: Sucker Punch

After helping to kick-off the PS4 generation with Infamous: Second Son, Sucker Punch serve up one of its final blockbusters with Ghost of Tsushima. Arriving six years later, this is a far more ambitious game than Infamous, and far more serious too. Sweeping vistas, slow motion duels and even a grainy, black and white “Kurosawa mode” ensure Tsushima wears its influences proudly on its sleeve – fully indebted to classic Samurai movies of old. True to form, the opening half-hour is a bombastic tour-de-force that quickly embeds the player into it’s narrative. Setting up a story that is both personal to protagonist Jin Sakai, and far-reaching for his people.

Tsushima sticks pretty rigidly to the traditional open-world template, and can often fall foul of its usual pitfalls; namely an over-reliance on similar and repeated side-missions and an abundance of collectibles. But the world itself is so beautifully realised – so stunning to behold – that it can sustain these familiar issues far longer than many of its peers. Its a truly remarkable canvas of colour and movement. One that practically advertises itself via the beautiful images and videos flooding across social media and streaming channels. This is photo-mode and visual spectacle taken to it’s current-gen limits

Ultimately, personal preference will dictate how long players will tolerate another open-world filled with samey side-missions. But Ghost of Tsushima’s compelling story and unwavering dedication to its subject matter ensure that it comes remarkably close to having the depth to match its astounding surface-level beauty.

This Director’s Cut edition contains all of the content from the original game alongside a new story chapter set on the neighbouring Iki Island – said to be similar in length to the main game’s first act. This edition also contains new skills and abilities, new enemy types, 3D Audio and DualSense support on PS5 and, um, horse armour.

An in-game screenshot from Ghost of Tsushima showing the main character riding a white horse through a stunning grassy field.

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Demon’s Souls

Release: November 2020
Developer: FromSoftware / Japan Studio / Bluepoint

Demon’s Souls is the game that laid the groundwork for a series of games – a genre – that has taken the industry by storm over the last decade. Although Dark Souls (and later Bloodborne and Sekiro) gets most of the credit, this is where it all began for FromSoftware’s formidable action-adventure template. It’s remarkable to go back and see so many series staples get their first outing here. And even more remarkable to discover just how perfectly formed so many of them were right from the beginning.

Although FromSoftware’s previous series ‘Kings Field’ was thematically similar in many ways, Demon’s Souls was a remarkable leap forward for the studio. Despite some rough edges here and there, as the debut title of a new IP it was almost unimaginably ambitious and accomplished. Demon’s Souls always deserved more success than it received, and Bluepoint’s staggering PS5 remaster elevates the game to blockbuster status and will hopefully find an audience large enough to give it to them. Visually, this remake is next-gen in every sense of the word. The scope, artistry and attention to detail is truly stunning, and the near-instant load times are transformative for a game in which warping and re-starting is such an integral part of the experience.

Remake or not, this is one of the greatest launch titles the industry has ever seen. Polished, hugely ambitious, and utterly uncompromising in its vision and scope. It will be no less than a defining moment in gaming for those willing to accept its challenge.

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Spelunky 2

Official artwork from Spelunky 2 showing one of the main female characters smiling whilst holding a flaming torch with the game title underneath.

Release: September 2020
Developer: Mossmouth / Blitworks

Spelunky’s greatest magic trick was always its remarkable ability to make randomness so utterly, beautifully precise. Creator Derek Yu knew this more than anyone. And thankfully hasn’t forgotten it during the 10-plus years since his masterpiece was first released. Smartly then, many of the original game’s fundamentals remain untouched in Spelunky 2. The general structure is the same; dig deeper and deeper into randomly generated environments whilst trying to avoid environmental traps and enemies – with repeated attempts gradually increasing your knowledge of the game and opening up shortcuts to aid future attempts.

There are of course new additions here; with extra items, traps and enemies making for a busier game overall, and adding to the already-steep difficulty of the original. The upside is that Spelunky 2 retains its predecessor’s wonderful capacity to surprise, no matter how many hours of experience you have under your belt. As ever, it’s daunting stuff. But the myriad ways in which the game’s dangers and physics conspire against you are consistently inventive, surprising and darkly comic, helping to lessen the frustration of repeated deaths and restarts.

Spelunky 2 is that rare follow up to a classic title that not only builds upon what went before it, but does so without sullying its predecessor’s name or feeling unnecessary or cheap. Another masterpiece from Derek Yu and Mossmouth then. Proving that there was nothing random about the original game’s towering achievements.

An in-game screenshot from Spelunky 2 showing a main character riding a turkey through one of the game's underground levels.

The Last of Us: Part II

The official box art for the PAL version of The Last of Us 2 on PS4.

Release: June 2020
Developer: Naughty Dog

The original Last of Us was released towards the end of the PS3’s lifetime and brought with it a maturity in narrative, a subtlety in storytelling and a genuine leap forward in performance capture that set a new high water mark for the industry. It created characters that were so well-rounded, so nuanced and believable in their motivations and flaws that players felt part of their lives long before the credits rolled.

With Part II, Naughty Dog subvert expectations again and play with these beloved characters in ways rarely seen in gaming – in any medium – before. To paraphrase an old theory known in writing circles; the key to a good story is to create relatable characters and make bad things happen to them. Well, it’s safe to say that The Last of Us Part II’s writers truly, truly believe in this theory. Introducing enough controversial design choices and bait-and-switch shocks to provoke true hatred from many fans. Make no mistake; the journey is often tortuous in the extreme. Vivid, violent, and often supremely uncomfortable to be a part of. It is also essential.

The Last of Us Part II is an ambitious and audacious risk the likes of which no other AAA developer would be daring enough to attempt, let alone deliver at this kind of scale and polish. It is a towering achievement in game design and a genuinely divisive narrative experience that will be hotly debated for years to come. It’s also an unforgettable experience that could only work via the interactive medium of the videogame. And that is truly something to be celebrated.

An in-game screenshot from The Last of Us 2 showing Ellie atop a brown horse looking up at a destroyed cityscape.

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The official box art for the PAL version of Dreams on PS4.

Release: February 2020
Developer: Media Molecule

Where do you start with the game that can be anything? Media Molecule’s latest is LittleBigPlanet’s ‘Play, Create, Share’ ethos taken to its absolute extreme and then some. Where LBP allowed the remixing of levels and assets found within the game, Dreams allows for the creation of literally anything and everything on a granular level. Indeed, Dreams is a game that doesn’t even have to be a game at all. It’s fluent in the language of game design and game creation, but is wholly open to artistic expression of any kind. Visual novels? Still artwork? Musical numbers? It’s all possible and more, and although this may sound intimidating at first, Media Molecule are the masters of accessibility.

Dreams provides players with both a never-ending supply of pre-made content to enjoy, and a never-ending supply of tools with which to create your own. No side is given priority over the other and the level of sophistication and depth on offer is miraculously hidden away behind gradual, easy to digest tutorials. Media Molecule of course provide their own examples of what can be achieved with their tools (our write up of the game’s campaign mode of sorts ‘Art’s Dream’ can be found here), but its by putting all of these tools into the hands of players and making them so accessible that makes Dreams so special.

This is a joyous and often magical experience for anyone and everyone, and a truly titanic achievement by Media Molecule. So where do you start with the game that can be anything? Well, wherever the hell you want of course.

An in-game screenshot from Dreams showing two characters from the 3D platforming stage of the game's Art's Dream segment.

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Shenmue III

The official box art for the PAL version of Shenmue 3 on PS4.

Release: November 2019
Developer: YS Net

Announced alongside Final Fantasy VII and The Last Guardian during Sony’s remarkable ‘E3 of Dreams’ back in 2015, Shenmue 3 was the impossible game; a project most thought had no chance of ever seeing the light of day. After the staggering (and expensive) ambition of Shenmue 1 and 2 contributed to the downfall of Sega during the Dreamcast era, the pre-planned and epic multi-part story of Ryo Hazuki ended all too abruptly, destined never to be told. Until of course the rise of crowdfunding and the involvement of original designer Yu Suzuki made the dream a reality by allowing fans to directly fund this long-awaited sequel as part of a record-breaking Kickstarter campaign. The end result is a slow, ponderous and sometimes boring game. It’s also detailed, honest and almost everything fans of the originals could have hoped for.

For better and for worse Shenmue III feels as though it was made exactly as it would have been if it were released directly after Shenmue II – ignoring many of the design principles and improvements introduced to gaming in the two-decades since. Shenmue III is not an unreserved recommendation by any means, but for those who know and love the first two games in the series the third is unlikely to disappoint. And besides, how wonderful a thing it is just to be able to say that Shenmue III exists at all.

An in-game screenshot from Shenmue 3  showing main character Ryu playing on a punching machine at the in-game arcade.

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Tetris Effect

The official box art for the PAL version of Tetris Effect on PS4.

Release: November 2018
Developer: Enhance Games

It’s not that Tetris isn’t very good, of course it is – one of the very best in fact – but the thought of yet another modern update to the now 30+ year old classic isn’t something that elicits too much excitement from many players anymore. This is a Tetsuya Mizuguchi Tetris update though, and the Rez and Lumines creator and his team predictably deliver an experience that transcends anything that has been done with the game before. Mizuguchi’s games have always taken a relatively simple premise and added layers of visual and audio effects to create experiences greater than the sum of their parts, and in finally landing the Tetris license he has coveted for so long he finally has access to what is arguably the most perfectly simple game ever created, and has duly created his masterpiece.

The age-old rules of the game are stretched and moulded and the effects layered on so perfectly as to create an almost out of body experience, and with PlayStation VR the game is taken to its obvious euphoric extreme. The phrase “Tetris effect” is a term that describes how a repeated activity can begin to involuntarily alter someone’s thoughts and dreams. With Mizuguchi’s latest game, it is now possible to experience the Tetris effect at will.

An in-game screenshot from Tetris Effect showing thousands of blue lights forming a stunning whale around the Tetris board.

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Astro Bot: Rescue Mission

The official box art for the PAL version of Astro Bot Rescue Mission on PS4.

Release: October 2018
Developer: Japan Studio

The Astro Bot levels in PlayStation VR pack-in The Playroom were unquestionably some of the highlights of that package, but the leap in quality that Japan Studio has taken from those levels to Astro Bot: Rescue Mission is nothing short of astonishing. This is a highly confident and competent VR-only 3D platformer in which the developers take a stream of simple ideas and stretch them to their absolute limits. As the designers grow more and more confident with the host hardware, so too does the game. The levels get bigger and better as they go, and a constant flow of ideas pour in from all angles to continually delight and surprise. 

There is a Nintendo-tier eye for polish and detail here which is particularly noticeable in the wonderful animations and character designs – especially the rubbery movements of the consistently brilliant bosses. It is a rare game indeed that makes the developers’ joy in creating it so blindingly obvious; the smiles of those who worked on it reflecting off its characters’ faces and back onto yours. This is PSVR’s best, most joyous game yet. And a high water mark for virtual reality in general.

An in-game screenshot from Astro Bot showing off the game's colourful graphics as Astro Bot hovers above a small enemy robot.

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The official box art for the PAL version of Spider-Man on PS4.

Release: September 2018
Developer: Insomniac Games

Games based on franchises or licenses from other medium such as films or comics often fall foul of having all of the potential but none of the execution. Insomniac Games’ Spider-Man is a glorious exception. This is a title that takes everything the license offers; the lore, the characters, the fun, the excitement – being Spider-Man! – and makes it everything you imagined it would be. From web-slinging and wall-running to Peter Parker’s snarky attitude and lovingly recreated bad guys, everything here just feels right. The subject matter is taken seriously, handled delicately, and the utmost respect is given to one of Marvel’s most youthful, exciting and relatable characters.

Taking plenty of cues from the Batman: Arkham titles – particularly the methodical, hard-hitting combat – Insomniac take a fairly standard modern-day open-world template and imbue it with the action and spectacle that Spider-Man deserves. Whilst some of the game’s lab-based puzzles can sometimes outstay their welcome, this is otherwise a superbly paced and utterly compelling superhero extravaganza.

Expertly blending fan service, state of the art visuals and hugely accomplished and enjoyable gameplay, Spider-Man is an all-too-rare licensed game that truly does justice to its beloved source material.

An in-game screenshot showing Spider-Man swinging towards the camera with a bustling daytime city scene behind him.

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God of War

The official box art for the PAL version of God of War on PS4.

Release: April 2018
Developer: Santa Monica Studio

For a series so famous and so well-loved for its laser-focused dedication to spectacle and violence, it was a huge gamble for Santa Monica Studios to introduce a young child into the mix and give notoriously one-note death-bringer Kratos reason to care for and look after him. Of course, the spectacle and violence is still here – and in some style – but it’s given greater weight by Kratos’ new found reasons to deliver it. The shift in setting is a welcome surprise too. Moving the series from the Greek mythology of old and into the Norse realm avoids over-familiarity with the older titles and allows the designers to create some truly stunning and unique locations and creature designs – the introduction of the World Serpent in particular being one of the PS4 generation’s most jaw-dropping moments.

God of War successfully blends grand scale with minor detail in spectacular fashion to provide a relentlessly entertaining and surprising adventure from beginning to end. Santa Monica Studio added heart, soul and genuinely hard-earned emotion to a series that was already so accomplished at everything else, and created something truly special in the process.

An in-game screenshot from God of War showing Kratos with an axe walking through a stunning frozen landscape during the day.

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Shadow of the Colossus

The official box art for the PAL version of Shadow of the Colossus on PS4.

Release: February 2018
Developer: Team ICO / Bluepoint Games / Sony Japan Studio

Bluepoint Games (responsible for stellar remasters such as The Nathan Drake and Metal Gear Solid Collections) deliver their finest work to date with the Shadow of the Colossus remake. Rebuilding Team ICO’s PlayStation 2 classic from the ground up with truly cutting-edge technology, Bluepoint somehow manage the impossible task of updating every aspect of the game’s already impressive visuals whilst maintaining it’s highly unique and evocative atmosphere. Of course the original game’s base quality was never in question, and Bluepoint have wisely seen fit not to tinker with it.

Tasked with exploring an ancient land and finding, provoking and ultimately killing 16 often peaceful creatures in order to bring back a lost love, Shadow of the Colossus is the rare game that forces the player to question the very actions it asks of them. Bluepoint Games’ state of the art technology and Shadow of the Colossus’ timeless art-style combine beautifully for a truly top-tier remake of an enduring PlayStation classic.

An in-game screenshot from Shadow of the Colossus showing the protagonist squaring up to one of the game's enormous bosses.

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Jak & Daxter: The Precursor Legacy

The official box art for the PAL version of Jak and Daxter on PS4.

Release: August 2017
Developer: Naughty Dog

Having created three hugely popular 3D-but-on-rails Crash Bandicoot games for the original PlayStation, Naughty Dog were presented with the increased power of the PlayStation 2 system and happily raised their ambition to match it. The result was its first fully 3D platformer and a true technical marvel of its time. The continuous open world featured no loading times and the animation evident in its characters was a huge leap forward – an early glimpse at the kind of incredible performance and motion capture techniques that the studio is now famed for with its Last of Us and Uncharted titles.

This PS4 upgrade may be a modest one (upscaling is about as good as it gets), but the quality of the game still shines brightly today. The animation and pin-sharp control of the characters allowed Naughty Dog to create player movement and responsiveness reserved for the very best titles out there, ensuring Jak & Daxter became – and remains – one of the greatest 3D platformers to have emerged from outside of Nintendo’s fabled headquarters.

An in-game screenshot from Jak & Daxter showing the pair running through one of the game's colourful open worlds.

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Uncharted: The Lost Legacy

The official box art for the PAL version of Uncharted The Lost Legacy on PS4.

Release: August 2017
Developer: Naughty Dog

Originally intended as a short spin-off chapter for Uncharted 4, The Lost Legacy predictably fell victim to Naughty Dog’s relentless dedication to narrative sophistication, quickly expanding into a full-length standalone experience in its own right. The result is yet another fantastic Uncharted title that includes all of the hallmarks of the mainline series and takes it’s time to brilliantly expand upon the characters of fan-favourites Chloe Frazer and Nadine Ross. The visuals, the story, the performances and set pieces that fans know and love are all here, but Lost Legacy was also able to introduce some new ideas of its own with a mid-game open-world hub area far bigger and less linear than any featured in the series previously.

Ultimately, bringing an end to Nathan Drake’s story in Uncharted 4 wasn’t enough to prevent Naughty Dog from creating another classic Uncharted title, and The Lost Legacy is every bit the equal of the Drake-starring games which preceded it.

An in-game screenshot from Lost Legacy showing Chloe and Nadine involved in an outdoor firefight in front of an ancient ruin.

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Horizon: Zero Dawn

The official box art for the PAL version of Horizon Zero Dawn on PS4.

Release: February 2017
Developer: Guerrilla Games

After more than a decade spent working on the sometimes-great, sometimes not-that-great Killzone series, Guerrilla Games changed gear in spectacular fashion with the release of Horizon: Zero Dawn. The move to a third-person control and combat system, alongside a full open world and a deep RPG and progression system was a huge departure for the studio and one which rather incredibly resulted in their most accomplished game to date.

Up there with the very best looking games of the generation, Guerrilla deliver an incredible open world environment and fill it with some truly remarkable enemy designs. All of this combines with a deep and surprising story and a wonderful sense of place to make Horizon: Zero Dawn one of PS4’s best games, and the start of yet another flagship first-party franchise for Sony.

An in-game screenshot from Horizon showing Aloy in a stunning desert environment facing a gigantic robotic dinosaur enemy.

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Gravity Rush 2

The official box art for the PAL version of Gravity Rush 2 on PS4.

Release: January 2017
Developer: Sony Japan Studio

The original Gravity Rush, released in 2012 on the PlayStation Vita was a unique and beautiful game that seemed to appear from nowhere and won many fans due to its wonderful, Dreamcast-esque art style, unique gravity-manipulating gameplay and genuinely loveable protagonist Kat. The sequel doubles down on everything that made the original great whilst expanding and improving the scope, breadth and graphical quality to take advantage of the added power of the PS4. Although the scale and ambition of the game have increased drastically, the rugged charm of the original remains intact.

The first Gravity Rush is also available on PS4 in remastered form, and although its handheld origins are often apparent in its comparatively small scale, it is definitely still worth playing. Gravity Rush 2 is the true proof of concept though; a truly lovely adventure that remains one of the prettiest and most unique games on a console with no shortage of either.

An in-game screenshot from Gravity Rush 2 showing Kat sitting cross-legged on a roof with a beautiful, pastel city behind her.

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The Last Guardian

The official box art for the PAL version of The Last Guardian on PS4.

Release: December 2016
Developer: Team ICO / genDESIGN / Sony Japan Studio

The fact that The Last Guardian was released at all is a minor miracle in itself, but the sheer quality of the final product was wholly unexpected. Although it probably shouldn’t have been a surprise. Created by the minds behind PlayStation classics ICO and Shadow of the Colossus, the pedigree behind The Last Guardian was never in question, but countless development problems, delays spanning two console generations and multiple cancellation rumours caused many to believe that the troubled project would never see the light of day, let alone live up to its original hype. Thankfully, the finished product is a beautiful adventure that does its spiritual successors proud, in which a young boy must work together with an initially onerous cat-like creature to escape an ancient, gorgeously designed castle ruin.

As with ICO and Shadow of the Colossus before it, The Last Guardian is a dreamlike, sometimes clunky experience that certainly won’t be for everyone. But for those who connect with its world and with the beautiful bond formed between the two main protagonists, it is an extraordinary experience that will live long in the memory.

An in-game screenshot from The Last Guardian showing the protagonist and his enormous companion either side of a huge abyss.

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Batman: Arkham VR

The official box art for the PAL version of Batman Arkham VR on PS4.

Release: October 2016
Developer: Rocksteady Studios

Released early in PlayStation VR’s lifetime, Batman: Arkham VR from Rocksteady Studios was an early showcase for the format that really showed what was possible with the new medium. Although only a relatively short experience, Arkham VR starts at a rather sedate pace before slowly but surely ramping up the tension towards a truly barnstorming finale, smartly using all of the tricks in the then-unwritten VR rulebook to pull all kinds of ingenious surprises on the player.

Showing all of the polish and ingenuity evident in the studio’s mainline Arkham series – alongside another remarkable, show-stealing performance by Mark Hamill as Joker – Rocksteady’s Arkham VR is a must-play for existing fans of virtual reality, or for those yet to be convinced by it’s gameplay and storytelling potential.

An in-game screenshot from Arkham VR showing a first-person view of the player's hand reaching out towards the Bat-suit.

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Uncharted 4: A Thief’s End

The official box art for the PAL version of Uncharted 4 A Thief's End on PS4.

Release: May 2016
Developer: Naughty Dog

If Uncharted was the practice run, Uncharted 2 the giant leap forward proof of concept and Uncharted 3 the slightly too ambitious overreach, then Uncharted 4 is the honed-to-within-an-inch-of-its-life peak of the series. It is ridiculously polished and accomplished. Storytelling and set-pieces perfected over the preceding games and refined, mature character development to rival The Last of Us is all added to one of the most stunningly beautiful game-worlds ever made. No other developer on the planet is capable of combining all of these elements with the flair and finesse that Naughty Dog demonstrates here.

Uncharted 4 is an all-too-rare action blockbuster spectacle with genuine heart and smarts alongside technical and artistic mastery in equal measure. If this is indeed the end of Nathan Drake’s story, it’s a hell of a way for him to bow out.

An in-game screenshot from Uncharted 4  showing Drake and Sully gazing out over a breath-taking Mediterranean landscape.

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Uncharted: The Nathan Drake Collection

The official box art for the PAL version of Uncharted The Nathan Drake Collection on PS4.

Release: October 2015
Developer: Naughty Dog / Bluepoint Games

Remaster specialists Bluepoint Games present one of gaming’s most enjoyable trilogies in a single package, polishing up the PS3 classics in fine style for the PS4. The games themselves are each worth playing in their own right, but together act as a fascinating document of Naughty Dog’s continued progression as a studio. The first Uncharted (their first game for the then-new PS3) is by far the simplest of the three. It is still an enjoyable adventure – and was by no means simple to develop – but provides a mere glimpse at what was to follow. Uncharted 2, released just two years later is the definite highlight of the trilogy, and is one of the most perfectly paced and downright entertaining games ever made.

The leap in quality from Uncharted 1 is staggering, with Naughty Dog more than delivering on the kind of quality only hinted at in the first game. It is the perfect summer blockbuster and includes a number of the best playable action set pieces ever committed to code. Uncharted 3 can be forgiven for not quite having the same impact as its predecessor, but it is still a highly entertaining game and a true technical marvel. Exploration and player expression is sacrificed a little as Naughty Dog go all-in on the scripted thrill-ride premise, but the level of polish and craft on display is a step beyond what most other developers are capable of. Combine all of the above with some of the most likeable and memorable characters in gaming history and this is a trilogy well deserving of its classic status.

An in-game screenshot from Uncharted 2  showing Nathan Drake and Chloe taking cover from a hostile military helicopter.

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The official box art for the PAL version of Bloodborne on PS4.

Release: March 2015
Developer: From Software / Sony Japan Studio

After the medieval stylings of Demon’s Souls and Dark Souls 1 and 2, Bloodborne was a big stylistic sidestep for FromSoftware. Although many of the tried-and-tested Souls gameplay staples are present and correct, Bloodborne trades the medieval knights and castles of old for a more horror-tinged, gothic style. The combat system too is drastically altered, adapted to encourage aggressive play in place of the more calculated defensive systems of the Souls games, making for a far more frenzied and action-orientated experience overall.

Incredibly, with the help of Sony’s Japan Studio (who also helped develop PS3’s Demon’s Souls), Bloodborne not only did its generation-defining Souls stablemates proud but is actually held in even higher regard by many fans. Truly, Bloodborne is another towering FromSoftware achievement, cementing their position as one of the best and most consistent developers in the industry.

An in-game screenshot from Bloodborne showing The Hunter standing over a gravestone with a large full moon in the background.

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The official box art for the PAL version of Driveclub on PS4.

Release: October 2014
Developer: Evolution Studios

Describing the initial launch of DriveClub as troubled would be a huge understatement. It was a disaster, and hugely unfortunate for everybody involved. Billed as a true next-generation experience in the build up to PS4’s launch, with incredible visuals and a forward-thinking, always-connected premise from a studio with real pedigree in the genre, it was one of the great hopes for the new era of console gaming. Upon release, the servers broke and large parts of the game rendered unplayable. What followed however was a relentless drive to add content and quality to the game (whole locations, events, cars and even bikes were all patched in) which eventually resulted in one of the best racers of the generation.

Disappointingly, DriveClub has since been de-listed from digital storefronts and almost completely swept under the rug by Sony, but it remains the best sim-arcade hybrid racer on PS4. And still, over seven years later and despite never receiving a PS4 Pro patch, the game’s wet weather effects are still yet to be bettered. DriveClub should have been remembered as a great, but a catastrophic launch from which it never recovered meant it tragically faded from view with nothing like the recognition it deserved.

An in-game screenshot from Driveclub showing a red sportscar driving on a wet, shiny road at night with fireworks in the sky.

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The Last of Us Remastered

The official box art for the PAL version of The Last of Us Remastered on PS4.

Release: July 2014
Developer: Naughty Dog

Following the pulpy, Indiana Jones-inspired action romps of the Uncharted series, The Last of Us marked a huge departure for Naughty Dog. The quality of animation and motion capture were always a trademark of the studio’s output, but here they were used to wring every ounce of emotion out of the game’s characters and its players. The drastic shift in tone was evident right out of the gate with one of the bravest and most gut-wrenching openings in gaming history, setting the stage for a tale demonstrating a maturity that truly raised the bar for the industry.

Whilst this Remastered edition isn’t the huge leap in graphical fidelity it perhaps could have been, it is still most welcome, and the included DLC chapter ‘Left Behind’ is just as essential as the main game itself. Naughty Dog used a fairly standard post-apocalyptic setting as a springboard to introduce some of gaming’s greatest ever characters, and to tell one of the most daring and sophisticated narratives the medium has seen. One filled with natural, nuanced performances that still have the power to completely take your breath away.

An in-game screenshot from The Last of Us showing Ellie aiming a bow and arrow towards the camera with a concerned look.

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Grand Theft Auto: The Trilogy

The official box art for the PAL version of Grand Theft Auto on PS2 / PS4.

Backward Compatibility Title
Original Release: 2005 (PS2)
Developer: Rockstar
Note: PS5 Compatibility currently unknown

Grand Theft Auto’s original jump into 3D with GTA III took as big of a leap in ambition and technology for Rockstar Games as Super Mario 64 did for Nintendo, and it laid the early groundwork for open-world game design upon which many of today’s titles are still built. Opinions vary on which of the three PS2 entries is the best, but for many the 80’s themed, Scarface-inspired Vice City will always be the pinnacle of the series due to its unparalleled atmosphere, incredible sense of place and series-best soundtrack.

Grand Theft Auto III, Vice City and San Andreas combine to make one of the greatest trilogies in gaming history, and it is fascinating to revisit each of them now to see just how many of today’s design foundations were first developed within them, and to appreciate the seismic impact they had – and continue to have – on the industry as we know it.

An in-game screenshot showing the main character from Grand Theft Auto 3 walking through Liberty City towards the camera.

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