The definitive Dark Souls book gets the deluxe treatment it deserves
Published in 2016, ‘You Died: The Dark Souls Companion’ was written by Souls devotees and respected video-game writers Keza MacDonald and Jason Killingsworth. Most would agree that the book itself is a brilliantly written; an informative and entertaining love letter to a game that enthralled both them and many others upon its release in 2011. But this is Dark Souls. One of the most influential titles of modern times and a game that elicits devotion and passion from its fan-base like few others. There was always a nagging feeling that the book Edge Magazine called “the definitive Dark Souls book” deserved something just a little more… special.
In an incredible retrospective written a year after its publication, Killingsworth discussed the making of the book in great detail; from its initial pitch by MacDonald right through to the finished product – even discussing sales figures and financial gains (or lack thereof). The article is highly recommended for anybody with an interest in writing or publishing in general. But it is towards the end of the piece that Killingsworth lets something slip that seems particularly pertinent now; “I was disappointed that You Died never got a hardcover edition… I still feel like hardcore Souls fans have a collector’s mindset and would embrace a higher sales price for more elegant production values. Who knows? Maybe one day we’ll be able to do a small hardcover print run to coincide with the game’s 10th (or 20th or 25th) anniversary.”
“I have just killed the gargoyles, and I am fucking SHAKING.”
And so here we are just shy of the game’s 9th anniversary, with the arrival of a selection of hardcover editions. A successful Kickstarter campaign proving emphatically that yes, Dark Souls fans would indeed embrace a higher price for a deluxe version of the book. Published by Tune & Fairweather – founded by Killingsworth himself – the book itself is a lavish re-imagining of the original, with the singular goal of doing justice to this most staggering of games.
You Died’s greatest strength lies in its variety and structure. This is not a singular 300+ page essay on the game, but rather a collection of self-contained chapters discussing both the game itself and the culture surrounding it. The backbone of the book is its ‘Tour of Lordran’ feature, which consists of individual write-ups for each of the game’s locations and appears after every other chapter throughout the book – locations arranged in the rough order in which many (but of course not all) would have encountered them. It does a fantastic job of portraying the importance and relevance of each area. It also brilliantly captures the general feelings and emotions players would have experienced themselves upon first discovering these places.
The standard black cloth cover and the ‘Way of White’ prestige cover, alongside the original paperback book. There is also a rather elaborate genuine leather ‘Gravelord Servant Edition’ available, complete with it’s own handcrafted oak “coffin”.
The chapter ‘You’ve got Chainmail’ is a particular delight. It tells the story of journalists who received early review code banding together to create an email support group dubbed “The Chain of Pain”. The Chain of Pain was used to seek help, share strategies and to discuss the game’s many intricacies – as well as to express genuine concern that the game had completely defeated them. The excerpts included in the Chain of Pain will be familiar to any Souls fan; first discovering how the world links together. Nerves being shredded. Jubilation at bosses bested and the hundreds of hard-fought hours in between. It’s a truly fantastic addition to the book. And one that really demonstrates how Dark Souls can utterly consume players lucky enough to fall for it.
The game would pause, agonisingly, just as the Asylum Demon’s hammer was about to smash the player into the ground, and you’d see thousands of players typing “ROLL! ROLL!”
Similarly ‘Twitch Plays Dark Souls’, a chapter covering a quest in which thousands of concurrent players attempted to complete the entire game is another example of how the authors capture the passion which exists around the game, and not just of the game itself. There are articles on VaatiVidya (a name widely known throughout the Dark Souls community as a player who left University in order to make Dark Souls lore videos on YouTube). There’s an extended interview with the game’s creator (and now studio head) Hidetaka Miyazaki. There are chapters discussing the translation of the game’s idiosyncratic dialogue from Japanese, and many more besides. It’s a hugely diverse and interesting collection of articles that any fan of the game will delight in reading, and re-living.
Of course – aside from two new chapters from Killingsworth (one exploring the game’s elusive vagrant creatures and another defending the game’s length), and one in which MacDonald details her experience taking part in the first ever Dark Souls live-stream – this was all true of the original book too. So the question is; what is it exactly that makes this new edition so special?
The answer – quite emphatically – is production values. Production values on a whole other level than before, and indeed to most books in general. These new editions of You Died are right up there with the very best offerings from established and esteemed publishers such as Read Only Memory and Bitmap Books. The cloth covers and embossed detailing are exquisite. And the print quality throughout for both text and imagery is of the highest quality. The decision to bring in Edge magazine’s art director Andrew Hind is also a shrewd move; his elegant and unfussy design style bringing a sense of class to the production. And unlike the original book, the new editions have been printed in full colour. Large in-game screenshots have been added, and in a wonderful touch, all quotes from Miyazaki are now printed in red. There really has been no expense spared in the creation of this publication, and it deserves a permanent place on the coffee tables of Souls fans the world over.
The authors’ love of the game shines throughout. Dark Souls creates fans in the most literal sense of the word, and like millions of others Keza and Jason are fanatics. Make no mistake; this book is biased in the extreme. But anybody who has been consumed by this game will fully understand why. And will no doubt recall a time when they too gushed involuntarily about it to any unfortunate non-converts they happened to stumble upon. Indeed, anybody looking for a detailed critique of Dark Souls’ faults (and there are a few) may come away disappointed. But for those who were similarly affected by this most wonderful of games – and for those curious to discover what it can bring out in those who play it – it is an essential purchase.
You Died is not just the story of Dark Souls the game; it is the story of the people who played it, the people who made it, and of those who strived to uncover its lore and solve its mysteries. Dark Souls was the most influential game of its generation and one which will be revered for years to come. You Died does this remarkable game justice, and that’s truly the highest praise it could possibly receive.
You Died: The Dark Souls Companion can be ordered online at www.tuneandfairweather.com
jeffsayhi.com is not affiliated in any way with Tune & Fairweather.
Buy from Amazon: The Dark Souls Companion (Original Version)
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